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13 September, 2012

mission: infiltrate. The Start of enemies.

Today, I've started the difficult part of the game, the enemies.

Right now I've got the enemies being set to 'kill' if the player walks near them.
Currently, when an enemy is set to kill, he just turns to look at the player and shoots at him.  This has been implemented today (as shown in the screenshot below):

Eventually, the guards will follow the player, and will only be set to alert or 'kill' mode if the player enters their line/cone of sight.


I've also fixed some bugs such as an incompatibility between the editor and the game that messed up the players starting position and the initial screen 'offset'.

Finally, I fixed a problem with the size of the 'level select screen' where the mission boxes/buttons weren't adjusting properly to the different screen sizes.  This can be seen in the two screenshots below, which show two different resolutions (one for PC and another which is a typical android screen size).  Obviously, it needs more work to make it look more visually appealing, such as images for the different levels.  But that will be left for the end of the development stage.

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